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top ten things to do in italy Fifteen things I hate about Gran Turismo 3 (0 viewing) 
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TOPIC: top ten things to do in italy Fifteen things I hate about Gran Turismo 3
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top ten things to do in italy Fifteen things I hate about Gran Turismo 3  
    I started playing again, so you'll have to listen to my gripes again. I just think if Polyphony digital would've fixed these things, the game would have been far better. And if another company would put as much effort into a race game without all the crap Polyphony does, Gran Turismo would die. 1. Lack of inverted tracks. For the last few years almost all racing games have had inverted tracks and mirrors of them, with the exception of Gran Turismo. It's easier to do with polygons and everything now. So why doesn't Gran Turismo? 2. Lack of new tracks. This really sucks. Almost all of the tracks are old tracks. There are a total of 15 tracks in the game, and 5 rally tracks. That might seem like a lot of races, but wait. 12 of the regular tracks and 2 of the rally tracks are from the first two games, that means you get a total of six new tracks, but that ain't all. One of the new tracks is a real track, so there's no mirror mode, and it's not available in two p_layer_. The other six tracks aren't that good either. One of the rallies is okay, the other just plain sucks and is horribly designed. The last one, well that's just one of the regular tracks from GT1 with rain on it. As for the regular tracks, Toyko is made for high speed racing only (although it makes you race it as lower speeds). There's very little skill involved in it.  And the last one, well it's stupid as hell. It looks like a ten year old put together the hardest track he could think of with an editor.     And what about the returners? One is a real course, so no mirror mode. Two more are just circles, with no mirror mode. The tracks are looking worse and worse. 3. No Cort d'Azure in 2 p_layer_. This is the prementioned other real track, and the best new track in the set. Unfortunatly they didn't want to put it into two p_layer_. Last time around it was no 2 p_layer_ mirrors, this time it's no Cort d'Azure. That's so they can put it in a future game and it's like a new track because it can be raced two p_layer_ now. 4. Bad menu design. This is just absurd, as there's no reason for it. Stuff is horrible. The minor gripes involve doing stuff like putting the preview as the defult instead of the race, so every so often you accidently hit preview and it has to load and than unload before you can race. And if you exit an Arcade race, it doesn't take you to the race menu, it takes you all the way back to the arcade menu, and everything has to reload. You have to do this even to just change cars and not races. It gets worse though. Say you want to change a part or setting. You just can't do that. You have to load an entire race in order to change a setting. If you want to change a setting while racing in Arcade, it's even worse. You have to load simulation mode, load the garage, exit the garage, load a race, load the setting menu, exit setting menu, exit the race, exit simulation, and reload arcade to change a setting, because there's no way to change settings inside of Arcade mode. Not even an option to load an already saved set-up. 5. The test course and super speedway. These tracks are circles. The whole way to win these courses involves having a faster car. There's no strategy involved. And as long as you have a fairly better car, you don't even have to turn, just hit the gas and go. They aren't even fun with pitting. If they had like fifty cars on them, they might be fun, but they don't. And yet these courses appear in the game. It wouldn't have been too bad if they were available for the two-p_layer_ mode and maybe in the first set of courses. But they appear everywhere. There's at least one of the two all but two of the series of races. In proffessional mode, that means you'll have to do 10-20 laps on the test course, at about two minutes a lap. Boring as hell. It's more like work than a game. There's no reason for these tracks to be in here, and I don't see why they insist on making you race them. They're just boring, and no one likes them. No one. 6. Too much emphesis on Japanese cars. I don't know about you, but I'd much rather be driving in a Corvette or Jaguar than a Miata or Lancer. In the US Ford has 5 cars, Chevorlet 6, Chrysler 1, Dodge 3, Acura 5, Shelby 1, and there's one F-1 car. The US ranks second place in cars. Germany and the UK have about a dozen each. France and Italy have a handful, and Belgium and Australia each contribute one car. There's 180 cars in the game, so where are they? Japan. And it's ridiculous. There's two completely different street corvettes and one race car version. There's three vipers, one a concept, one the GSR road version, and one the Team Oreca race car version. Three Jaguars. One a street car, one a race car, and one a road version of the race car. But there's over a dozen different versions of the Lancer. Some of the different kinds are absurd, like a two-door and four-door version of Japanese cars. 7. Not enough classics. There's about a dozen cars from the eighties. Three cars from the sixties (an old Ford street car, an old Ford race car, and the Shelby Cobra). Everything else is 1990 or later. I would've liked to of seen a few more classics. Like a couple more old race cars (the one they have is cool) and maybe a couple of old dodge muscle cars. It would've been better than having a four-door version of some Japanese car. 8. Too many low end cars. 180 cars. Six are F-1. Twelve are Rally cars. About forty are race cars. About forty are high end sports cars. So what's the other half? Low end sports cars and cars below sports car standing. That's about 90 cars that are at the bottom. Tell me, do you want to be racing race cars and cars like BMWs, Jaguars, and Vipers, or stuff like Miatas and PT Cruisers? It's nice the lower end cars exist, but why the emphesis? 9. Too long on tracks. Some of the tracks are just  going over board, with five to ten laps. That'd be good some of the time, but most of the Amatuer league is made up of five laps, and the proffesional league is at least ten laps, sometimes fifteen or twenty. Tire damage and pitting put a new spin on things, and add some enjoyment, but not enough to warrent having so many laps to every race. In proffessional league, with an open race, most tracks will take you between one and two minutes a lap. That ten to twenty minutes spent racing the same course with just a ten laps. With closed races, some of those can take up to four minutes a lap. 10. Arcade set-up lacks built cars. You can play arcade without playing a bit of simulation. There's quite a few cars available from the start in there, more as you progress through 1 p_layer_ arcade. The only problem is none of these cars have any modification done to them. That means the race cars that normally top out well over 200 MPH are going about 130 MPH, and that's the fastest you can get. Sports cars like the corvette that normally break 160 only go about 90 or 100 without a better engine and a good transmission. I don't know why they didn't let you use these cars with the optium stuff packed in. There's a huge difference between racing at 130 MPH and 230 MPH. Toyko isn't even fun below 180. 11. You need to play one p_layer_ to play two p_layer_. Don't you hate it when games make you play for fifty hours or so before you can really play two p_layer_? Gran Turismo is worse, because it'll make you play for well over 100 hours, more if you aren't experienced. Want to play two p_layer_ from the start? Try about ten rally cars, twelve race cars, and thirty other cars, all stock, and a total of five courses, no mirrors. Want more courses, beat Arcade on Beginner. Boring, but the only way to get them. Want more cars, beat Intermediate and Expert mode. You want cars with modifications, you have to play simulation mode, and it can take a long time before you even get your first race car. Expect to dedicate at least two or three hours to winning some of the higher end cars. 12. Liscensing sucks. Imagine this. You've beaten races in simulation. You want to move on, but you can't beat a very hard licence mode. Guess what, you can't move on until you do. And not all of them will be short either. Some force you to pretty much do an entire lap around the track in a time trial setting. Oh yeah, you can't go off the track at all either or your disqualified. And if you are disqualified, don't expect to see how good you were doing, since it immedietly erases what time you making. You can literally have to spend hours going through a liscence just to be able to continue playing the game. 13. Car deterioration sucks. Now you have to change the oil in your car. Forget to do it, you'll lose horsepower in the middle of a race and permentatly damage your car. Not only that, but if you race some of the final series, you'll automatically bring this on yourself because of how many laps you'll have to do (around 150 total). But oil changes alone won't save you. If you really like a car, you can race it 600 miles if it's bought, 400 if it's won, and then the horsepower will go down. Unlike real life, you can't buy a new engine for it. Oh yeah, and if you bought the car, you have to race it 200 miles just to get it into its optium horse power setting. Is there a point to all this? No, except it takes the game to new levels of realism by adding the work aspect of race car driving, and just not the fun racing aspect. 14. Not enough attention to F-1 and Rally racing. I'm happy they added the things, but they didn't give it enough. There are 5 rally tracks, which is a lot. But as for races. There are no rally series. One or two would've been awesome. Instead you race each track three times, against an increasingly harder opponent. Beat it three times, win a new rally car. As for F-1, there are six cars, and only one F-1 series. 15. No play balance. There's no top end on most races. So there's nothing stopping you from taking a car that's far better than any of your opponents and kicking ass. In fact, a lot of times the game will give you a
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